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Snaxe: Hour 0

September 12, 2011 by davidc

This Friday there's a video games party at my atelier, celebrating and sharing video games, old and new. I've been meaning to write a new game for people to try out on the day, but of course I've been too busy to think about it and didn't remember until the weekend. Then I got drunk and didn't remember until today.

SCOPE Presentation Slides

August 18, 2011 by davidc

My presentation to SCOPE will begin in around an hour. If you're watching on the webcast and can't see very well, you can find a copy of the slides below to follow along with.

It's not a Kinect, damnit

August 14, 2011 by davidc

It's not a Kinect, damnit. But what is it? What are these strange pictures davidc keeps posting, where is it leading, and will he even receive the parts in time?

I'll be presenting my "magic wall" art project next Thursday evening at the next SCOPE session. I'm not even going to try and describe it in text - it seems to defy definition - so come along to Atelier Überall to check it out, or tune in to watch it live.

Teensy USB and DL2416 display

July 14, 2011 by davidc

It's been a long time since I've played with any microelectronics - the last time was about 15 years ago for my A/S level Electronics project with a venerable 1802 processor, already 20 years old at the time. I wired up a massive array of LED matrix displays and had it controlled by an 1802, one SRAM with program code, another with display data, and around 10 breadboards worth of demuxes, ripple counters and drivers. It was pretty dim, but it worked.

Experimental Gameplay: Wise Up!

February 27, 2011 by davidc

The Challenge

This game was written in seven days for the Experimental Gameplay Project February challenge.

The challenge was to design a game using only ASCII characters (letters, numbers, punctuation). I've held true to the spirit of this theme, and although I've spruced it up with some background graphics and a user interface, this doesn't affect the fundamental gameplay which is pure text.

Experimental Gameplay: Hued Awakening (Inanimate)

February 1, 2011 by davidc

screenshot This is my unfinished prototype for the Experimental Gameplay Project January 2011 theme of "Inanimate". Working title: "Hued awakening".

I was in two minds as to whether to post it: unfortunately I've only had time this month to work on it 4 of the allowed 7 days (and much of that was spent in setup since I haven't done any serious graphical programming before). Some of the concept is done but no real gameplay. So come back here after trying it out for the story about how it's MEANT to work.

I got drunk and fell in love (a drinking game)

December 10, 2010 by davidc

In my game design workshop this week, the task was to come up with and iteratively redesign and prototype a game based on two fundamental concepts provided by another team: an action, and a feeling.

I gave out "flying" and "nausea", and that group had fun making a terribly sickening game where one player is an airplane, spins around rapidly five times, and tries to "land" at an airport - another player - by touching their hand. Dizziness and nausea does indeed rapidly ensue.

Another Quiet Night in England

September 8, 2010 by davidc

Oysterband are one of my favourite bands, and I've had the privilege of hearing them live many times. My second-favourite song of theirs is "Another Quiet Night in England", but nothing I find through a Google search gives me the correct lyrics - at least for the version I have. Strange, but here's the real lyrics of Oysterband's "Another Quiet Night in England":

Just another quiet night in England
And far away, the dogs are barking
Just another quiet night in England
Rubbish burns in an empty mall
And money rides while people crawl
And another quiet night goes by

Doctor Who Series 5 and Blockbusters sheet music

June 28, 2010 by davidc

I was trying to the transcribe the epic music from Doctor Who series 5, but it's been a very long time since I've had any musical training. So I figured I'll put it here in case someone else can do a better job. dr_series_5preview is the source MP3 I was working off - the ID3 tag claims the song is named "Every Star, Every Planet". There's also an attempt at "Quiz Wizard", the old Blockbusters theme music.

RIPE EIX Election

May 7, 2009 by davidc

Andy Davidson is up for election as co-chair of the EIX working group at RIPE and I would invite you to vote for him.

Due to the nature of the RIPE community, it is NOT necessary for you to be a RIPE NCC member in order to vote, merely to be an interested member of the RIPE community. Simply e-mail eix.ripe@gmail.com with your name, organisation and choice of
candidates. Please do so before 10am UK time (11am European time) today. Note that, as it is a STV system, it is not necessary to vote for all three. I recommend voting only for Andy.

The election invitation, along with Andy's address, is below.