Snaxe: Hour 4
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Okay kid, this is where it gets complicated. Since this is just a throwaway prototype, I'm going to bend a lot of rules from now on to speed things up. For example, the game logic was originally completely encapsulated (in fact I had the full game simulated 'in memory' before writing a single line of graphical code). But now to save some time, I'm going to mix a lot of the presentation logic into those same classes, and do the nasty with member variable visibility.